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IMPROVING STUDENT SUCCESS: TEACHERS, PARENTS AND SCHOOLS This computer-based simulation, designed by Dr. Philip Hallinger of Vanderbilt University, presents teams with the challenge of raising the achievement level in a prototypic elementary or secondary district. Designed for installation in a computer lab [PC or Mac], the CD-ROM provides a group leader with everything needed to conduct an engaging and provocative learning experience for both practicing educators and aspiring leaders. Participant teams: - explore more than 40 current, research-based approaches
- learn about the cost-effectiveness of these improvement approaches
- develop, employ and see the impact of different school improvement strategies on student performance
- learn how to think strategically about changing conditions for teaching and learning
- examine strengths and limitations of using research on leadership and learning to improve practice.
Here's what some of its users have said: "I have used IMPROVING STUDENT SUCCESS in training programs with literally hundreds of aspiring and practicing administrators. Without fail, the program has been immediately engaging for them, always stimulated fresh thinking on their part. It is considered by virutaully all of these administrators to be an exceptionally powerful means of substanitailaly increasing their school improvement expertise." -- Kenneth Leithwood, OISE, University of Toronto "The IMPROVING STUDENT SUCCESS simulation captured students' attention and stimulated rich discussions as pairs of students sought to understand the factors influencing their results. Because students were able to see immediate results from thjeir decisions to use specifidc strategies, abstract concepts such as collaboration seemed to take on more meaning. Students are able to "do something" with their ideas, observe results, and try to make sense of it all. -- Suzanne Painter, Arizona State University Teams playing IMPROVING STUDENT SUCCESS in their computer lab receive an allotment of money and time/energy at the start of each of three years of play. The simulation gives them the chance to review ten typical approaches to significant improvement and a total of forty-two particular strategies. Each strategy they consider carries a cost in time and money and, based on research findings, contributes [or not] a specified amount of achievement gain. There are multiple paths to success, some of which yield synergy and accelerate achievement gain. Used in concert with either the CHANGE or SYSTEMS game, IMPROVING STUDENT SUCCESS arms school leaders with a terrific one-two punch of vital professsional knowledge delivered in formats that add interactive fun to a powerful learning experience.
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